These tips are in no specific order of importance, but if you read these few pointers before starting your druid, it will benefit you greatly in the long run when you are trying to grind to 70 and join a prestigious guild.
- Get used to soloing.
Even in a guild raid situation you will be very low on the pecking order with heals. That is, unless you are a tank. DPS druids can always jump out of a mob and heal themselves, so your group leader will, obviously, put the tanks and rogues in front of you when healing. Learning how to fluidly change forms, heal youself, and get back into cat form is a vital thing to know how to do.
- Leatherworking. Do it.
If you think about it, leatherworking is the most useful profession for a druid. The Heavy Clefthoof Leather set is perfect for tanking until you raid for better gear, and the elemental leatherworking set is even more powerful in regards to DPS. Plus when your done leveling leatherworking and making gear for yourself, leather sells well on all servers, fetching over two gold per piece of clefthide.
- Save LOTS of gear.
While leveling, especially when you are above level 40, you will want to select quest rewards/drops that you can use for all three druid jobs (tank, DPS, and healing). You never know when you will run into a quick quest group that needs a secondary healer, and if you have the gear in your bank you can quick run to town, throw on as many pieces of leather healing gear as you have, and return to get the job done.
- Be prepared to heal.
It doesn’t matter what level you are, you should always be happy to settle as being a secondary healer. My 70 druid has full epic gear for DPS and I will, most of the time, go into a battleground with my mismatched blue heling gear. Healers are absolutely vital in battlegrounds, and you would be surprised what one more healer can do when it comes to keeping the current offensive pushing foreward. Even being specced for feral combat, you will always be glad you kept your rare blue leather healing gear when you join a battleground to find yourselves low on healers.
If you follow these steps, you will end up with a 70 druid that is 1. Independent, 2. Maxed out in leatherworking, 3. prepared to tank, heal, or provide DPS for a group, and 4. Prepared to, and quite used to healing, even if it’s only secondary healing. That sounds like a great guild application to me.